Visual Novels Aren’t A Joke – This Week in Anime
Now that the Type-Moon‘s visual novels have a new lease on life in English, Lucas and Steve look at other great entries in the medium. Visual novels aren’t just April Fool’s jokes!
Disclaimer: The views and opinions expressed by the participants in this chatlog are not the views of Anime News Network.
Spoiler Warning for discussion of the series ahead.
Fate, Fate/stay night, Fate/stay night Réalta Nua, Fate/Grand Order, Fate/Hollow Ataraxia, Tsukihime, Witch on the Holy Night, Silent Hill, Silent Hill f, Tokimeki Memorial, Slay The Princess, Higurashi, Danganronpa, Doki Doki Literature Club, Katawa Shoujo, PARANORMASIGHT: The Seven Mysteries of Honjo, We Know the Devil, Heaven Will Be Mine, Analogue: A Hate Story, Ladykiller in a Bind, Class of 09, and Zero Escape/Nonary Games are available on Steam.
Heya Steve! It is bizarre to me that I can scroll through the gaming channel in the ANN writers’ Discord server and find dozens of entries about visual novels like Slay the Princess, and yet we’ve spent a comparatively limited amount of time talking about that unique artform on the site itself. Wanna remedy that?
Yeah, I guess it’s about time we dug into that. I suppose this was inevitable. One might even call it our Fate/stay night.
Which, incidentally, now has an official English translation available for all on Steam and other platforms. I genuinely thought I’d never see the day.
Have you had a chance to check out the game? Also, is this an official translation of the full-on game, or has some spicy stuff been removed? I remember reading about some content changes between versions of the game, but, like most of the Fate series, a lot of this info is super dense to me, and I didn’t retain that knowledge very well.
It’s also worth noting that the official availability of Type-Moon VNs in the English sphere has exploded in just the past few years. In addition to F/SN, we’ve got Tsukihime and Witch on the Holy Night now, and Fate/Hollow Ataraxia soon to come. Titles I once only knew from whispers on image boards are now a credit card swipe away. Again, this is kinda crazy.
Regardless, there’s never been a better time for me to finally learn about Fate characters that I can recognize at a glance thanks to the internet but otherwise know nothing about. This franchise feels like one of the last big anime/gaming IP holdouts that never got a fair shake in the West, and it’s super cool that visual novels are finally big enough here for the localization effort to be worthwhile!
You could even argue the market has been here for a while. And much like the anime scene, its early days were reliant on bootlegs, piracy, and fan legwork. I remember setting my Windows locale to Japan to get certain games working correctly. It was, quite literally, the Wild West, but it was a nexus built around the passion of a small, fervent group of VN aficionados.
Now, if only we could get more of the mainstream gaming community/journalistic space to care about VNs outside of when they’re used as a cheap marketing gimmick.
Hey, I think that image is intrinsically hilarious, but you make a strong overall point. VNs were never huge in the West, and as mainstream gaming studios and players placed a growing focus on “realism,” this quietly influential genre was written off before it even got its chance in the limelight.
Everyone reading this, go watch that video in its entirety, then come back here and finish reading this column!
While they’re out doing homework, I will say that I’ve read VNs that I thought would have benefitted from excising their more lascivious elements. These were games whose strengths were more out there, experimental, and ambitious in a way that the visual novel format uniquely allowed. But they’re tough to recommend! Conversely, though, I think sexual intimacy can be a powerful narrative tool when wielded correctly, and many visual novels do so.
To return to the VN, I opened this convo with, Slay the Princess is GUSHING with sexual and pseudo-sexual situations and uses all of them to incredible effect!
You could even argue that the format is uniquely suited to that kind of intimacy! This is why it’s funny that the popular perception of VNs in the English scene has more or less bifurcated. You’ve still got people who think they’re porno trash (in a derogatory sense). But now you’ve also got people who think VNs only have value as long as they’re being “subversive.”
Though, confession time, I’m not the best about checking out visual novels from the indie space. While I love that the format of visual novels makes the genre super welcoming to new developers, I have a hard time working those games into my limited gaming schedule.
But I’d rather not dwell on the bad. There’s plenty of good in the English scene. In fact, the other thing that prompted this column was the surprise addition of Katawa Shoujo to the Steam store. Yet another development I never would have predicted.
Wow, even on a surface level, Katawa Shoujo feels like a product of the 2000s anime fan community. I’m hesitant to check out anything with channel origins, but this seems like a fascinating piece of media to experience and critically examine.
With the caveat that I read it 12 years ago, I think it earned its reputation as a legitimately great OELVN and not just “the one 4chan wrote.” The artists and writers who worked together on it put in a hell of a lot of love and polish, and the character writing is complex and sensitive. I mean, you’re also right—it is a product of that community, but I think that origin behooves it. Katawa Shoujo feels right in step with the popular VNs of the time, and I respect it for respecting its elders. It doesn’t shy away from sex scenes either (though, per usual, you have to download a separate patch for them on this release because Steam is run by hypocrites).
And that’s really encouraging to hear about Katawa Shoujo! I’ve got a good amount of time before the Zelda that lets you play as the Zelda game drops, and think I’ll try to make time for this VN.
Also, have we moved into the “making VN recommendations” portion of this chat? I wholeheartedly believe that PARANORMASIGHT: The Seven Mysteries of Honjo is the best game Square Enix released last year, and it’s a CRIME that so few people have played it because the company put almost no effort into marketing it.
I’m also encouraged by the growth of the original English language visual novel scene in the past decade—lots of interesting voices doing cool and deeply personal stuff with the medium. Two of my favorites come from Worst Girls Games, namely We Know the Devil and Heaven Will Be Mine. If you like coming-of-age horror and/or Gundam for freaks, I can’t recommend them enough.
For my money, Class of 09 is one of the best in that lot. To keep it brief, the series is about how much it sucks to be a teenage girl in post-9/11 America. I actually interviewed the creator of these games over on ButWhyTho, and folks should look that up if they want to learn more about the mentality and process that went into them.
I also have to shout out the Zero Escape/Nonary games. They’re by Kōtarō Uchikoshi (who, by all accounts, is a genuinely cool, progressive, and socially-minded dude) and have some of the most engaging writing you’ll ever experience in the gaming medium.
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